- The Arts
- Film, TV & radio
- Television scripts & screenplays
- Crime & mystery
- Humanities & Social Sciences
- Religion & beliefs
- Alternative belief systems
- Contemporary non-Christian & para-Christian cults & sects
- Humanities & Social Sciences
- Society & culture: general
- Social issues & processes
- Social interaction
- Social groups
- Age groups
- Age groups: children
- Age groups: adolescents
- Age groups: adults
- Psychological theory & schools of thought
- Behavioural theory (Behaviourism)
- Child & developmental psychology
- Health & Personal Development
- Family & health
- Family & relationships
- Advice on parenting
- Child care & upbringing
- Mind, Body, Spirit
- Psychic powers & psychic phenomena
- Chakras, auras & spiritual energy
- Children's & YA
- Children's & young adult fiction & true stories
- Classic fiction (Children's/YA)
- Adventure stories (Children's/YA)
- Fantasy & magical realism (Children's/YA)
- Family & home stories (Children's/YA)
- Humorous stories (Children's/YA)
- School stories (Children's/YA)
- Children's & young adult: general non-fiction
- Television & film (Children's/YA)
- Humour & jokes (Children's/YA)
- Hobbies, quizzes & games (Children's/YA)
- Personal & social issues
- Personal & social issues: bullying, violence & abuse (Children's/YA)
- Personal & social issues: family issues (Children's/YA)
- Personal & social issues: disability & special needs (Children's/YA)
- Personal & social issues: racism & multiculturalism (Children's/YA)
- Social issues (Children's/YA)
The Game Master
What is it like to be someone else – especially your most hated enemy? Why do they think and do things differently?
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic and amiable Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends… and enemies… forever.
“Oh! This game is no ordinary game,” The Game Master explained, “It reads your thoughts, seeks out your weaknesses to give challenges that are right just for you, the challenges you need to help you grow.”
"It can read our minds?" puzzled the boys. As they progressed through the game’s levels they found out more about themselves and the lives of everyone around them. Mysteriously, the Game of Life began to spread its influence beyond Josh and Alex’s lives and to their friends.
From Josh and Alex switching roles with each other in the game, campfire frolics and ghostly stories from their teachers, the boys learned more about their friends around them. The Game Master’s zany antics as he hosted a T.V. game show, “Hiro’s Happy Heroes” in the Game of Life, released a string of rib tickling gags, teases and tantalising tattles.
The climax of the Game of Life came from the school Rube Goldberg challenge in which each grade had to join as a team to build their own whacky, madcap contraption. Would Josh and Alex be able to manage to get the two bullies in the class to work within the team?
Patiently, with impish humour, the Game Master guides them through the different levels to a final intriguing twist.
British by birth and an avid young reader, Ian Copsey had early aspirations as an author but realised the need to support a family. He has spent 27 years living in Asia (Hong Kong, Singapore and Japan, where he now lives) gaining understanding of cultures and how, at a basic level, we are all similar at our core.
Finally, Ian found time to write his first novel, The Game Master, formulated by his interests in how children learn to perceive the world around them. What makes us so different? Why do we think differently? How or what, when we are growing up from being a baby to an adult, shapes our ideas, thoughts and ways of doing things? There are many reasons. Some are positive and some are not. The Game Master explores just some of these issues within its storyline through the delightfully jovial Japanese shopkeeper.