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      • Somewhere Else Entertainment

        Somewhere Else Entertainment manages Huai Guan's story IPs, and develops screenplays and bibles for TV series and films. Huai Guan was born in a small town in southern Taiwan, and spent her childhood years among books. Cao Xueqin’s Story of the Stone and George R. R. Martin’s A Song for Lya  ignited her love for fantasy writing, which no amount of travel or pressure – including a Ph.D. in economics from the University of Chicago – could ever subdue.

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      • Atlantyca Entertainment S.p.A.

        Atlantyca Entertainment develops properties for children’s publishing, animation and consumer products licensing. We handle over 8.000 translation and publishing contracts with renowned publishers worldwide. Our offices are in Milan and Beijing.

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        Humanities & Social Sciences
        January 2011

        Framing the Troubles Online

        Northern Irish groups and website strategy

        by Paul Reilly

        Can the Internet really make a difference for groups who wish to either support or challenge a peace process? This book explores the ways in which civil and uncivil groups in Northern Ireland use the Internet during a period of conflict transformation, with a particular emphasis on their framing of their positions in respect of the acceptability of political violence and their attitudes to the peace process. In this way it represents the first comparative study of how Loyalist and Republican ideologies are projected in the online sphere. The book considers whether there are any qualitative differences between the online framing of terrorist-linked groups and the constitutional parties in the region. These research issues are addressed through the analysis of Loyalist and Republicans websites in 2004 and 2005, a period before the advent of Web 2.0 in which these websites were the only visible presence of these actors in cyberspace. The book concludes by considering the implications of these website strategies for community relations in Northern Ireland today. The websites of rival residents' groups are examined to determine whether the Internet is a safe environment in which these groups can foster better cross-community relations, and perhaps even bridging social capital, across sectarian interfaces. This book will be of interest to students and scholars of political communication, Northern Ireland, the Internet and civil society. ;

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        February 2019

        Tourism Information Technology

        by Pierre J Benckendorff, Zheng Xiang, Pauline J Sheldon

        This third edition of 'Tourism Information Technology' provides a contemporary update on the complexities of using information technology in the tourism industry. It examines IT applications in all sectors including airlines, travel intermediaries, accommodation, foodservice, destinations, attractions, events and entertainment. Fully updated throughout and organised around the stages of the visitor journey, the book reviews how tourists are using technologies to support decision making before their trip, during their travels and at the destination. It: · Provides comprehensive and up to date coverage of all key topics in tourism information technologies · Covers new areas such as (among others) augmented and virtual reality, robotics, smart destinations, disruptive innovation and the collaborative economy, crowdsourcing for sustainability, online reputation management and big data · Incorporates a wealth of pedagogic features to aid student learning, including key models and concepts, research and industry insights, case studies, key terms, discussion questions, and links to useful websites. Accompanied online by instructor PowerPoint slides, multiple choice questions and further case studies, this book provides a comprehensive and learning-focused text for students of tourism and related subjects.

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        Personal & social issues
        2022

        Let's Hold Hands, Sister

        by Oksana Lushchevska (Author), Anna Surgan (Illustrator)

        Ten-year-old sisters Vita and Zlata share their dreams with each other: they would like to go to the forest, swim in the river, lie in the grass, and look at the clouds. They also want to learn some spells so that peace reigns on Earth, but magic exists only in fairy tales... This kind and gentle story tells that there is something more powerful in life than spells: being close to your loved ones and holding hands with them. And imagine being  friends with a funny poodle like Buka, that shows to everyone how to laugh and love! This book is a bright and honest reflection of children's confusion during one of life's harshest experiences: war. This warm play was written in the form of a dialogue to be recited. Thus the text can be read or acted out with children at home, in classes, in school theaters or theater groups. Readers can even stage a play online for relatives and friends who are not nearby!   From 9 to 12 years, 590 words Rightsholders: Nargis Gafurova and Anna Tiurina, crocus.publishers@gmail.com

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        Humanities & Social Sciences
        June 2009

        Design and popular entertainment

        by Christopher Breward, Christopher Frayling, Emily King, Bill Sherman

        Design and Popular Entertainment offers a selection of nine essays that examine the range of design for popular entertainment, from theatre and film, to television and radio. Investigating entertainment design from the late nineteenth century to the 1960s, the book is divided into two sections. The first addresses the 'hardware' of popular entertainment, in other words the objects through which images, sound and performance are transmitted. The second explores the construction of cinematic and televisual imagery and the design of objects for the screen, the 'software' of entertainment. In so doing it offers important insights into this little explored aspect of design. Topics covered by the collection include the design of theatrical lighting and stage sets, cinema and radio design, the representation of designers within film, and the relationship between design and television. The book's concentration on the 1950s and 1960s reflects the profound changes in modes of entertainment that took place during that period, in particular the spread of television, which not only attracted a huge popular audience but also stimulated experimental designing approaches and thinking. With particular focus on the way that both the objects and the construction of entertainment have altered audience's experience, the essays present a novel approach to the subject. This book will be of particular interest to students and teachers working in design and cultural history as well as film and theatre studies. ;

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        1995

        Online

        Telekommunikation von A bis Z. (rororo computer)

        by Hooffacker, Gabriele

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        January 2001

        Online publizieren

        Für Web-Medien texten, konzipieren und gestalten

        by Goldmann, Martin; Hooffacker, Gabriele

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        September 1997

        Online recherchieren

        Ökonomische Wege zu Informationen

        by Steinhaus, Ingo

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        September 1996

        Online-Dienste

        Sicher nutzen. (rororo computer)

        by Steinhaus, Ingo

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        March 2022

        Lin Handa Chinese History Stories (Comic version)·The Spring and Autumn Period

        by Lin Handa

        The comic illustrated series of “Lin Handa Chinese History Stories” is the original unabridged comic illustrated version of “Lin Handa Chinese History Stories”. There are five sets, divided into: the Spring and Autumn Period, the Warring States Period, Western Han, Eastern Han and Three Kingdoms. This set of 8 volumes has 1 knowledge booklet, suitable for children from the third grade and above. Author Lin Handa is a famous educator and linguist. He has edited the “Lin Handa Chinese History Stories” and this series sell best for more than 50 years. This is a classic book of Chinese history for children.

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