• Museums & museology
      May 2016

      Digital in Underwater Cultural Heritage

      by Author(s): Guzden Varinlioglu

      One can argue that academia has always existed in an information age; however, as the general public gains access to ever more advanced systems, it can be claimed that areas of academia require updating to maintain vitality in today’s world. When nautical archaeology produces inspiring reports, they are often at the hand of large budgets, rather than general day-to-day dissemination. This book proposes using state-of-the-art, low-budget digital technology from the outset of surveys, so that data may be recorded, analysed and disseminated, with seamless efficiency and great flair, while employing progressively less decontextualized means. Further, it conveys a simple methodology that allows for data collection by teams of volunteer divers. Big data, rapid analysis, and cross reference requirements have created a shift towards the need for advanced digital means, particularly relating to underwater archaeology, where survey time is limited. This book logs several years of studies, which respect in situ preservation, where the limits of technology were stretched to the cutting edge, using novel collection methods to populate custom-built numerical and visual databases, generating 2D and 3D digital models, and further creating a Virtual Reality “museum”. These advances not only propel the function of academia, but also promote the image of archaeology in an age where visualisation matters.

    • Computer programming / software development
      March 2016

      Simulating Visitor Behavior

      by Author(s): Kutay Guler

      The dynamics of the interplay between the visitor and the exhibition environment form complex circulation patterns. As an exhibition designer, developing an understanding of those dynamics is important for improving visitor satisfaction. However, an overwhelming number of variables may transform the exhibition design process into educated guesswork. Designing through trial and error is just not feasible. In addition, as a result of the nature of creating built environments, modifying decisions later in the design process results in significant costs. The designer has to rely on extensive experience to succeed. Accordingly, implementing a method for guidance into the design process should prove valuable for the designer.This book discusses the development stages of a simulation application for visitor circulation in exhibition environments, and presents the challenges of integrating a complex mathematical process into a visual and artistic process like exhibition design. Those issues include understanding the individual stages of development, building a theoretical foundation, creating a simulation framework, composing individual operations, and implementing the finalized simulation into the design process. Taken together, this process sheds light on the underlying challenges of creating a functioning simulation.The contents of this book will be beneficial not only for exhibition designers and simulation developers, but also anyone interested in visitor behavior and spatial design.

    • Digital lifestyle
      January 2015

      I Am

      Remix Your Web Identity

      by Author(s): Paolo Sordi

      I Am: Remix Your Web Identity explores methods of designing and developing a personal website with RSS feeds that aggregate blog posts along with posts on social networks, such as Flickr, YouTube, Goodreads, Last.fm, and Delicious, in order to regain control and ownership (as well as authorship) of one’s identity in one consistent and customized location. The book provides a short overview of the evolution of digital identity and the transformation of personal websites from Geocities to blogs, and discusses the relevance of RSS as a technology that frees content from publishing source constraints. It also underlines the importance of open source in providing power and control over one’s image on the Web. Furthermore, it provides an extensive example of a full customization of WordPress through standard languages such as PHP, HTML5, and CSS3, which can be adapted to suit one’s own personal identity.I Am: Remix Your Web Identity highlights new ways of being a blogger. While the old personal website or blog is fragmented and distributed across a number of social networks, this often leads to limiting one’s identity to a “walled garden” experience. Open-source content management systems such as WordPress work as flexible platforms that can give back a certain degree of control and ownership over what one publishes and distributes across the Internet, aggregating content and updating the notion of “blogging.” There are many WordPress and CMS-related books, but, with I Am: Remix Your Web Identity, readers will become not just web designers or web developers, but “web authors.” They will learn how to use RSS, content management systems, PHP, HTML5, and CSS3 as powerful, flexible, and savvy tools to produce, remix, and manage their whole life in the Web 2.0 space.

    • Educational: Technology
      February 2014

      Game-Based Learning

      Challenges and Opportunities

      by Editor(s): Patrick Felicia

      This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century.It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer.Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.

    • Digital music: professional
      November 2009

      Performing Technology

      User Content and the New Digital Media

      by Editor(s): Franziska Schroeder

      This volume emerged out of the discussions during the 2009 edition of the Two Thousand + symposia series at the Sonic Arts Research Centre, Belfast. In 2009 the symposium focused on user-generated content and it is the refined and reworked writings that have been included in this volume. The texts in this book cover the development of design strategies for addressing rich media environments that incorporate user-generated, locative content. Chapters cover areas such as choreography/dance, virtual worlds, music performance, network music and computer games.

    • Digital music: professional
      November 2009

      Performing Technology

      User Content and the New Digital Media

      by Editor(s): Franziska Schroeder

      This volume emerged out of the discussions during the 2009 edition of the Two Thousand + symposia series at the Sonic Arts Research Centre, Belfast. In 2009 the symposium focused on user-generated content and it is the refined and reworked writings that have been included in this volume. The texts in this book cover the development of design strategies for addressing rich media environments that incorporate user-generated, locative content. Chapters cover areas such as choreography/dance, virtual worlds, music performance, network music and computer games.

    • Educational: Technology
      February 2014

      Game-Based Learning

      Challenges and Opportunities

      by Editor(s): Patrick Felicia

      This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century.It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer.Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.

    • Digital lifestyle
      January 2015

      I Am

      Remix Your Web Identity

      by Author(s): Paolo Sordi

      I Am: Remix Your Web Identity explores methods of designing and developing a personal website with RSS feeds that aggregate blog posts along with posts on social networks, such as Flickr, YouTube, Goodreads, Last.fm, and Delicious, in order to regain control and ownership (as well as authorship) of one’s identity in one consistent and customized location. The book provides a short overview of the evolution of digital identity and the transformation of personal websites from Geocities to blogs, and discusses the relevance of RSS as a technology that frees content from publishing source constraints. It also underlines the importance of open source in providing power and control over one’s image on the Web. Furthermore, it provides an extensive example of a full customization of WordPress through standard languages such as PHP, HTML5, and CSS3, which can be adapted to suit one’s own personal identity.I Am: Remix Your Web Identity highlights new ways of being a blogger. While the old personal website or blog is fragmented and distributed across a number of social networks, this often leads to limiting one’s identity to a “walled garden” experience. Open-source content management systems such as WordPress work as flexible platforms that can give back a certain degree of control and ownership over what one publishes and distributes across the Internet, aggregating content and updating the notion of “blogging.” There are many WordPress and CMS-related books, but, with I Am: Remix Your Web Identity, readers will become not just web designers or web developers, but “web authors.” They will learn how to use RSS, content management systems, PHP, HTML5, and CSS3 as powerful, flexible, and savvy tools to produce, remix, and manage their whole life in the Web 2.0 space.

    • Computer programming / software development
      March 2016

      Simulating Visitor Behavior

      by Author(s): Kutay Guler

      The dynamics of the interplay between the visitor and the exhibition environment form complex circulation patterns. As an exhibition designer, developing an understanding of those dynamics is important for improving visitor satisfaction. However, an overwhelming number of variables may transform the exhibition design process into educated guesswork. Designing through trial and error is just not feasible. In addition, as a result of the nature of creating built environments, modifying decisions later in the design process results in significant costs. The designer has to rely on extensive experience to succeed. Accordingly, implementing a method for guidance into the design process should prove valuable for the designer.This book discusses the development stages of a simulation application for visitor circulation in exhibition environments, and presents the challenges of integrating a complex mathematical process into a visual and artistic process like exhibition design. Those issues include understanding the individual stages of development, building a theoretical foundation, creating a simulation framework, composing individual operations, and implementing the finalized simulation into the design process. Taken together, this process sheds light on the underlying challenges of creating a functioning simulation.The contents of this book will be beneficial not only for exhibition designers and simulation developers, but also anyone interested in visitor behavior and spatial design.

    • Museums & museology
      May 2016

      Digital in Underwater Cultural Heritage

      by Author(s): Guzden Varinlioglu

      One can argue that academia has always existed in an information age; however, as the general public gains access to ever more advanced systems, it can be claimed that areas of academia require updating to maintain vitality in today’s world. When nautical archaeology produces inspiring reports, they are often at the hand of large budgets, rather than general day-to-day dissemination. This book proposes using state-of-the-art, low-budget digital technology from the outset of surveys, so that data may be recorded, analysed and disseminated, with seamless efficiency and great flair, while employing progressively less decontextualized means. Further, it conveys a simple methodology that allows for data collection by teams of volunteer divers. Big data, rapid analysis, and cross reference requirements have created a shift towards the need for advanced digital means, particularly relating to underwater archaeology, where survey time is limited. This book logs several years of studies, which respect in situ preservation, where the limits of technology were stretched to the cutting edge, using novel collection methods to populate custom-built numerical and visual databases, generating 2D and 3D digital models, and further creating a Virtual Reality “museum”. These advances not only propel the function of academia, but also promote the image of archaeology in an age where visualisation matters.

    • Civil engineering, surveying & building

      Practical Stress Analysis With Finite Elements (2nd Edition)

      by

    • Business & management
      March 2007

      Data Modeling Theory and Practice

      by Graeme Simsion

      Data modeling theory and practice is for practitioners and academics who have learned the conventions and rules of data modeling and are looking for a deeper understanding of the discipline. The coverage of theory includes a detailed review of the extensive literature on data modeling and logical database design, referencing nearly 500 publications, with a strong focus on their relevance to practice. The practice component incorporates the largest-ever study of data modeling practitioners, involving over 450 participants in interviews, surveys and data modeling tasks. The results challenge many long-held assumptions about data modeling and will be of interest to academics and practitioners alike. Graeme Simsion brings to the book the practical perspective and intellectual clarity that have made his Data Modeling Essentials a classic in the field. He begins with a question about the nature of data modeling (design or description), and uses it to illuminate such issues as the definition of data modeling, its philosophical underpinnings, inputs and deliverables, the necessary behaviors and skills, the role of creativity, product diversity, quality measures, personal styles, and the differences between experts and novices. Data Modeling Theory and Practice is essential reading for anyone involved in data modeling practice, research, or teaching. Graeme Simsion is uniquely qualified to draw together the theory and practice of data modeling. His 30 years industry experience includes data modeling, database design and administration, data management, process design, and IT strategy. For twenty years he was CEO of a prominent Australian information systems consultancy, and oversaw numerous data modeling projects as well as continuing to consult in his own right. He is well-known as a presenter at industry forums, and a leader of data modeling master classes around the world. Graeme has maintained a close relationship with academe throughout his career, holding honorary several university appointments, speaking at academic conferences, supporting research, and delivering undergraduate and postgraduate courses in data modeling. He has been publishing occasional journal articles since 1981, and between 2002 and 2006 was a full-time researcher in data modeling at the University of Melbourne. He holds postgraduate qualifications in both information systems and business administration, and was awarded a PhD for the research reported in this book.

    • Web graphics & design
      February 2014

      How To Have A More Successful Website

      by Jane Thurnell-Read

      Easy to understand information and easy to apply instructions for website owners who want to have a more successful website. This informative book looks at small business SEO (search energy optimization). Lots of SEO tips that can help you turn your website into a success with lots of visitors, without having to pay to achieve it. Whether you're an eCommerce business or a small charity or activity group, you can learn lots of new information and skills.

    • Business, Economics & Law
      September 2015

      Confidence on Camera

      7 Steps to Present Your Power on any size screen

      by Lottie Hearn

      WHY YOU NEED CONFIDENCE ON CAMERA…Video has become the fastest growing marketing tool of our age. Whether for business or personal promotion, smartphones and webcams now enable anyone to connect face-to-face across the world. But how well do you present on screen? It’s time to overcome your fears, learn what works for you, what not to do and get your message across with Confidence, Credibility and Charisma. Whether you are the expert in your field, the face of your team or attending an online interview, you need to be ‘real’ for your viewer. Now you can learn how. Confidence on Camera is the ultimate guide for you the online presenter. Plan, present and project your power on any size screen.

    • Computing & IT

      Data Visualization Handbook

      by Juuso Koponen & Jonatan Hildén

      A comprehensive handbook offering practical guidelines and instruction for creating clear and compelling visual presentations of data Anyone working with information needs new methods and tools to present their ideas visually. This mental work is carried out through distributed cognitive systems. This book helps readers understand how to communicate visually and how to present information in best possible way. Data Visualization Handbook is for experts, scientists, journalists and visual professionals who want to broaden their understanding of data visualization. The book gives the reader a general view of data visualization and opens up possibilities to learn more.

    • Geography & the Environment
      June 2018

      Time for mapping

      Cartographic temporalities

      by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

      Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

    • Geography & the Environment
      June 2018

      Time for mapping

      Cartographic temporalities

      by Chris Perkins, Sybille Lammes, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

      Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

    • Humanities & Social Sciences
      January 2000

      Modelling Changes in Understanding

      Case Studies in Physical Reasoning

      by D. Kayser, Stella Vosniadou

      Published as part of the "Advances in Learning and Instruction" series, "Modelling Changes in Understanding" brings together Psychologists, Science Educators and Computer Scientists to describe and explain how we develop an understanding of the physical world around us. The contributors examine how changes in our understanding and consequent learning can be modelled using computer software. Focussing on the discipline of Physics, this volume discusses the following topics: the difference in the organisation of knowledge between experts and novices; the construction of accurate models of the learner at different stages in the knowledge acquisition process; computer models which claim to answer questions and accumulate understanding in a similar way to human beings.

    • Computing & IT
      December 2000

      Multimedia Learning

      Cognitive and Instructional Issues

      by Jean Francois Rouet, Agnes Biardeau, Jarmo J. Levonen

      With the increased dissemination of information technologies in education, the issue of how learners deal with multimedia information systems has become critical. New research questions have emerged such as: How well do people learn from multimedia documents? How do they achieve integration between text and any other media? How can you make computerised information systems fit user information processing strategies and styles? And what is the potential of hypermedia applications for education, training and work? This volume is based on a selection of papers presented at the first International Seminar on Using Complex Information Systems held in Poitiers, France. The volume presents a comprehensive overview of research issues related to multimedia usage considered from cognitive and instructive perspectives. It relates theories of mental representations, information processing and learning to issues of design and use of multimedia technologies.

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