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Digital in Underwater Cultural Heritage - Head Work

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One can argue that academia has always existed in an information age; however, as the general public gains access to ever more advanced systems, it can be claimed that areas of academia require updating to maintain vitality in today’s world. When nautical archaeology produces inspiring reports, they are often at the hand of large budgets, rather than general day-to-day dissemination. This book proposes using state-of-the-art, low-budget digital technology from the outset of surveys, so that data may be recorded, analysed and disseminated, with seamless efficiency and great flair, while employing progressively less decontextualized means. Further, it conveys a simple methodology that allows for data collection by teams of volunteer divers. Big data, rapid analysis, and cross reference requirements have created a shift towards the need for advanced digital means, particularly relating to underwater archaeology, where survey time is limited. This book logs several years of studies, which respect in situ preservation, where the limits of technology were stretched to the cutting edge, using novel collection methods to populate custom-built numerical and visual databases, generating 2D and 3D digital models, and further creating a Virtual Reality “museum”. These advances not only propel the function of academia, but also promote the image of archaeology in an age where visualisation matters.

Author Biography

Through the course of her undergraduate education in Architecture at Middle East Technical University and graduate studies in Design at Bilkent University, Guzden Varinlioglu became interested in the contribution of digital technology to the preservation and presentation of cultural heritage. In 2007, she formed a group of recreational divers and archaeologists, focusing on surveys and public awareness projects relating to the lack of systematic methodology for the collection, preservation and dissemination of data in the study of underwater cultural heritage on the Mediterranean coast of Turkey. Through further research, including her PhD in 2011, she addressed visualisation and interaction in the digital humanities. In 2012, she continued with a postdoctoral degree in Architectural Design Computing at Istanbul Technical University, and, in 2013–2014, as a visiting scholar, conducted further research at the Centre of Digital Humanities at the University of California, Los Angeles. She is currently serving as Assistant Professor of Architecture at the Izmir University of Economics, where she specialises in computational design.
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